4.4.2 grpc for c++使用案例
·
手把手写rpc范例流程:
1. 编写proto文件
2. 根据proto文件生成对应的.cc和.h文件
3. server程序继承Service
4. client程序使用stub
5. 编译server和client程序。
1、proto文件编辑
IM.Login.proto
syntax = "proto3";
package IM.Login;
// 定义服务
service ImLogin {
// 定义服务函数
rpc Regist (IMRegistReq) returns (IMRegistRes) {}
rpc Login (IMLoginReq) returns (IMLoginRes){}
}
// 注册账号
message IMRegistReq{
string user_name = 1; // 用户名
string password = 2; // 密码
}
message IMRegistRes{
string user_name = 1;
uint32 user_id = 2;
uint32 result_code = 3; // 返回0的时候注册正常
}
// 登录账号
message IMLoginReq{
string user_name = 1;
string password = 2;
}
message IMLoginRes{
uint32 user_id = 1;
uint32 result_code = 2; // 返回0的时候正确
}
第二行:包的名字 package Player; 是 Player
第五行:grpc服务的名称 service ImLogin 是 ImLogin
后面的请求响应结构,无论名字是大写还是小写,最终调用的时候都是小写。
2、生成C++代码
2.1 生成protobuf(反)序列化代码
在 .proto 文件中定义了数据结构,这些数据结构是面向开发者和业务程序的,并不面向存储和传输。当 需要把这些数据进行存储或传输时,就需要将这些结构数据进行序列化、反序列化以及读写。通过 protoc 这个编译器,ProtoBuf 将会为我们提供相应的接口代码。可通过如下命令生成相应的接口代 码:
// $SRC_DIR: .proto 所在的源目录
// --cpp_out: 生成 c++ 代码
// $DST_DIR: 生成代码的目标目录
// xxx.proto: 要针对哪个 proto 文件生成接口代码
protoc -I=$SRC_DIR --cpp_out=$DST_DIR $SRC_DIR/xxx.proto
// 如:
protoc -I ./ --cpp_out=. simple.proto
- -I 是 --proto_path 的缩写形式,$SRC_DIR 指定在解析导入指令时查找 .proto 文件的目录。如果省 略,则使用当前目录。可以通过多次传递 --proto_path 选项来指定多个导入目录,他们将按顺序 搜索。
- 执行下面命令后,将在$DST_DIR目录下生成 xxx.pb.h 和 http://xxx.ph.cc文件
2.2 生成服务框架代码
// 执行下面命令后,将在当前目录下生成 simple.grpc.pb.h 和 simple.grpc.pb.cc 文件
protoc -I ./ --grpc_out=. --plugin=protoc-gen-grpc=`which grpc_cpp_plugin`
simple.proto
// 上面的 `which grpc_cpp_plugin` 也可以替换为 grpc_cpp_plugin 程序的路径(如果不在系统
PATH下)
// 生成的代码需要依赖第一步生成序列化代码,所以在使用的时候必须都要有(生成的时候不依赖)
这里我们生成对应要使用的文件:
protoc --cpp_out=. IM.Login.proto
protoc --cpp_out=. --grpc_out=. --plugin=protoc-gengrpc=/usr/local/bin/grpc_cpp_plugin IM.Login.proto
protoc -I . --cpp_out=. --grpc_out=. --plugin=protoc-gen-grpc=`which grpc_cpp_plugin` *.proto
生成C++代码IM.Login.pb.h和IM.Login.pb.cc, IM.Login.grpc.pb.h和IM.Login.grpc.pb.cc。
3、 grpc server端
命名空间
记住首先一定要开放命名空间
// 命名空间
// grcp
using grpc::Server;
using grpc::ServerBuilder;
using grpc::ServerContext;
using grpc::Status;
// 自己proto文件的命名空间
using IM::Login::ImLogin;
using IM::Login::IMRegistReq;
using IM::Login::IMRegistRes;
using IM::Login::IMLoginReq;
using IM::Login::IMLoginRes;
重写服务
定义服务端的类,继承 proto 文件定义的 grpc 服务 ImLogin ,重写 grpc 服务定义的方法
class IMLoginServiceImpl : public ImLogin::Service {
// 注册
virtual Status Regist(ServerContext* context, const IMRegistReq* request,
IMRegistRes* response) override {
std::cout << "Regist user_name: " << request->user_name() << std::endl;
response->set_user_name(request->user_name());
response->set_user_id(10);
response->set_result_code(0);
return Status::OK;
}
// 登录
virtual Status Login(ServerContext* context, const IMLoginReq* request,
IMLoginRes* response) override {
std::cout << "Login user_name: " << request->user_name() << std::endl;
response->set_user_id(10);
response->set_result_code(0);
return Status::OK;
}
};
启动服务
std::string server_address("0.0.0.0:50051");
/* 定义重写的服务类 */
ImLoginServiceImpl service;
/* 创建工厂类 */
ServerBuilder builder;
/* 监听端口和地址 */
builder.AddListeningPort(server_address, grpc::InsecureServerCredentials());
builder.AddChannelArgument(GRPC_ARG_KEEPALIVE_TIME_MS, 5000);
builder.AddChannelArgument(GRPC_ARG_KEEPALIVE_TIMEOUT_MS, 10000);
builder.AddChannelArgument(GRPC_ARG_KEEPALIVE_PERMIT_WITHOUT_CALLS, 1);
/* 注册服务 */
builder.RegisterService(&service);
/** 创建和启动一个RPC服务器*/
std::unique_ptr<Server> server(builder.BuildAndStart());
std::cout << "Server listening on " << server_address << std::endl;
/* 进入服务事件循环 */
server->Wait();
完整代码
#include <iostream>
#include <string>
// grpc头文件
#include <grpcpp/ext/proto_server_reflection_plugin.h>
#include <grpcpp/grpcpp.h>
#include <grpcpp/health_check_service_interface.h>
// 包含我们自己proto文件生成的.h
#include "IM.Login.pb.h"
#include "IM.Login.grpc.pb.h"
// 命名空间
// grcp
using grpc::Server;
using grpc::ServerBuilder;
using grpc::ServerContext;
using grpc::Status;
// 自己proto文件的命名空间
using IM::Login::ImLogin;
using IM::Login::IMRegistReq;
using IM::Login::IMRegistRes;
using IM::Login::IMLoginReq;
using IM::Login::IMLoginRes;
class IMLoginServiceImpl : public ImLogin::Service {
// 注册
virtual Status Regist(ServerContext* context, const IMRegistReq* request, IMRegistRes* response) override {
std::cout << "Regist user_name: " << request->user_name() << std::endl;
response->set_user_name(request->user_name());
response->set_user_id(10);
response->set_result_code(0);
return Status::OK;
}
// 登录
virtual Status Login(ServerContext* context, const IMLoginReq* request,
IMLoginRes* response) override {
std::cout << "Login user_name: " << request->user_name() << std::endl;
response->set_user_id(10);
response->set_result_code(0);
return Status::OK;
}
};
void RunServer()
{
std::string server_addr("0.0.0.0:50051");
// 创建一个服务类
IMLoginServiceImpl service;
ServerBuilder builder;
builder.AddListeningPort(server_addr, grpc::InsecureServerCredentials());
builder.AddChannelArgument(GRPC_ARG_KEEPALIVE_TIME_MS, 5000);
builder.AddChannelArgument(GRPC_ARG_KEEPALIVE_TIMEOUT_MS, 10000);
builder.AddChannelArgument(GRPC_ARG_KEEPALIVE_PERMIT_WITHOUT_CALLS, 1);
builder.RegisterService(&service);
//创建/启动
std::unique_ptr<Server> server(builder.BuildAndStart());
std::cout << "Server listening on " << server_addr << std::endl;
// 进入服务循环
server->Wait();
}
// 怎么编译?
// 手动编译
// 通过cmake的方式
int main(int argc, const char** argv)
{
RunServer();
return 0;
}
4、 grpc client端
命名空间
记住首先一定要开放命名空间
// 命名空间
// grcp
using grpc::Channel;
using grpc::ClientContext;
using grpc::Status;
// 自己proto文件的命名空间
using IM::Login::ImLogin;
using IM::Login::IMRegistReq;
using IM::Login::IMRegistRes;
using IM::Login::IMLoginReq;
using IM::Login::IMLoginRes;
定义客户端
定义客户端的类,实现两个方法用来发送grpc请求以及接收grpc响应
class ImLoginClient
{
public:
ImLoginClient(std::shared_ptr<Channel> channel) : stub_(ImLogin::NewStub(channel)) {}
std::string Regist(const std::string &user)
{
IMRegistReq request;
request.set_name(user);
request.set_test("test");
IMRegistRes reply;
ClientContext context;
Status status = stub_->Regist(&context, request, &reply);
if (status.ok())
{
return reply.message();
}
else
{
std::cout << status.error_code() << ": " << status.error_message() << std::endl;
return "RPC failed";
}
}
std::string Test(const std::string &user)
{
ClientContext context;
IMLoginReq req;
IMLoginRes res;
req.set_sessionid(10);
req.set_elestmname("BStar");
Status status = stub_->Login(&context, req, &res);
if (status.ok())
{
std::cout << "result:" << res.result() << std::endl;
return res.extension();
}
else
{
std::cout << status.error_code() << ": " << status.error_message() << std::endl;
return "RPC failed";
}
}
private:
std::unique_ptr<ImLogin::Stub> stub_;
};
完整代码
#include <iostream>
#include <memory>
#include <string>
// /usr/local/include/grpcpp/grpcpp.h
#include <grpcpp/grpcpp.h>
// 包含我们自己proto文件生成的.h
#include "IM.Login.pb.h"
#include "IM.Login.grpc.pb.h"
// 命名空间
// grcp
using grpc::Channel;
using grpc::ClientContext;
using grpc::Status;
// 自己proto文件的命名空间
using IM::Login::ImLogin;
using IM::Login::IMRegistReq;
using IM::Login::IMRegistRes;
using IM::Login::IMLoginReq;
using IM::Login::IMLoginRes;
class ImLoginClient
{
public:
ImLoginClient(std::shared_ptr<Channel> channel) : stub_(ImLogin::NewStub(channel)) {}
std::string Regist(const std::string &user)
{
IMRegistReq request;
request.set_name(user);
request.set_test("test");
IMRegistRes reply;
ClientContext context;
Status status = stub_->Regist(&context, request, &reply);
if (status.ok())
{
return reply.message();
}
else
{
std::cout << status.error_code() << ": " << status.error_message() << std::endl;
return "RPC failed";
}
}
std::string Test(const std::string &user)
{
ClientContext context;
IMLoginReq req;
IMLoginRes res;
req.set_sessionid(10);
req.set_elestmname("BStar");
Status status = stub_->Login(&context, req, &res);
if (status.ok())
{
std::cout << "result:" << res.result() << std::endl;
return res.extension();
}
else
{
std::cout << status.error_code() << ": " << status.error_message() << std::endl;
return "RPC failed";
}
}
private:
std::unique_ptr<ImLogin::Stub> stub_;
};
// 照葫芦画瓢
int main()
{
// 服务器的地址
std::string server_addr = "localhost:50051";
ImLoginClient im_login_client(
grpc::CreateChannel(server_addr, grpc::InsecureChannelCredentials())
);
std::string user_name = "darren";
std::string password = "123456";
im_login_client.Regist(user_name, password);
im_login_client.Login(user_name, password);
return 0;
}
5、 异步grcp server端
每个接口封装一个子类
server_async.cc
/*
*
* Copyright 2015 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <iostream>
#include <memory>
#include <string>
#include <thread>
#include "IM.Login.grpc.pb.h"
#include "IM.Login.pb.h"
#include <grpc/support/log.h>
#include <grpcpp/grpcpp.h>
using grpc::Server;
using grpc::ServerAsyncResponseWriter;
using grpc::ServerBuilder;
using grpc::ServerCompletionQueue;
using grpc::ServerContext;
using grpc::Status;
// 自己proto文件的命名空间
using IM::Login::ImLogin;
using IM::Login::IMLoginReq;
using IM::Login::IMLoginRes;
using IM::Login::IMRegistReq;
using IM::Login::IMRegistRes;
class ServerImpl final {
public:
~ServerImpl() {
server_->Shutdown();
// Always shutdown the completion queue after the server.
cq_->Shutdown();
}
// There is no shutdown handling in this code.
void Run() { // 启动
std::string server_address("0.0.0.0:50051");
ServerBuilder builder;
// Listen on the given address without any authentication mechanism.
builder.AddListeningPort(server_address, grpc::InsecureServerCredentials());
// Register "service_" as the instance through which we'll communicate with
// clients. In this case it corresponds to an *asynchronous* service.
builder.RegisterService(&service_);
// Get hold of the completion queue used for the asynchronous communication
// with the gRPC runtime.
cq_ = builder.AddCompletionQueue();
// Finally assemble the server.
server_ = builder.BuildAndStart();
std::cout << "Server listening on " << server_address << std::endl;
// Proceed to the server's main loop.
HandleRpcs();
}
private:
// Class encompasing the state and logic needed to serve a request.
class CallData {
public:
// Take in the "service" instance (in this case representing an asynchronous
// server) and the completion queue "cq" used for asynchronous communication
// with the gRPC runtime.
CallData(ImLogin::AsyncService* service, ServerCompletionQueue* cq)
: service_(service), cq_(cq), status_(CREATE) {
std::cout << "CallData constructing, this: " << this << std::endl; // darre 增加
// Invoke the serving logic right away.
Proceed();
}
virtual ~CallData(){}
virtual void Proceed() {
// std::cout << "CallData Prceed" << std::endl//;
return;
}
// 通用的
// The means of communication with the gRPC runtime for an asynchronous server.
ImLogin::AsyncService* service_;
// The producer-consumer queue where for asynchronous server notifications.
ServerCompletionQueue* cq_;
// Context for the rpc, allowing to tweak aspects of it such as the use
// of compression, authentication, as well as to send metadata back to the client.
ServerContext ctx_;
// 有差异的
// What we get from the client.
// IMRegistReq request_;
// // What we send back to the client.
// IMRegistRes reply_;
// // The means to get back to the client.
// ServerAsyncResponseWriter<IMRegistRes> responder_;
// Let's implement a tiny state machine with the following states.
enum CallStatus { CREATE, PROCESS, FINISH };
CallStatus status_; // The current serving state.
};
class RegistCallData : public CallData {
public:
RegistCallData(ImLogin::AsyncService* service, ServerCompletionQueue* cq) :CallData(service, cq), responder_(&ctx_) {
Proceed();
}
~RegistCallData() {}
void Proceed() override {
// std::cout << "RegistCallData Prceed" << std::endl//;
std::cout << "this: " << this << " RegistCallData Proceed(), status: " << status_ << std::endl; // darren 增加
if (status_ == CREATE) { // 0
std::cout << "this: " << this << " RegistCallData Proceed(), status: " << "CREATE" << std::endl;
// Make this instance progress to the PROCESS state.
status_ = PROCESS;
// As part of the initial CREATE state, we *request* that the system
// start processing SayHello requests. In this request, "this" acts are
// the tag uniquely identifying the request (so that different CallData
// instances can serve different requests concurrently), in this case
// the memory address of this CallData instance.
service_->RequestRegist(&ctx_, &request_, &responder_, cq_, cq_, this);
} else if (status_ == PROCESS) { // 1
std::cout << "this: " << this << " RegistCallData Proceed(), status: " << "PROCESS" << std::endl;
// Spawn a new CallData instance to serve new clients while we process
// the one for this CallData. The instance will deallocate itself as
// part of its FINISH state.
new RegistCallData(service_, cq_); // 1. 创建处理逻辑
reply_.set_user_name(request_.user_name());
reply_.set_user_id(10);
reply_.set_result_code(0);
// And we are done! Let the gRPC runtime know we've finished, using the
// memory address of this instance as the uniquely identifying tag for
// the event.
status_ = FINISH;
responder_.Finish(reply_, Status::OK, this);
} else {
std::cout << "this: " << this << " RegistCallData Proceed(), status: " << "FINISH" << std::endl;
GPR_ASSERT(status_ == FINISH);
// Once in the FINISH state, deallocate ourselves(RegistCallData).
delete this;
}
}
private:
IMRegistReq request_;
IMRegistRes reply_;
ServerAsyncResponseWriter<IMRegistRes> responder_;
};
class LoginCallData : public CallData {
public:
LoginCallData(ImLogin::AsyncService* service, ServerCompletionQueue* cq):CallData(service, cq), responder_(&ctx_) {
Proceed();
}
~LoginCallData() {}
void Proceed() override {
// std::cout << "LoginCallData Prceed" << std::endl//;
std::cout << "this: " << this << " LoginCallData Proceed(), status: " << status_ << std::endl; // darren 增加
if (status_ == CREATE) { // 0
std::cout << "this: " << this << " LoginCallData Proceed(), status: " << "CREATE" << std::endl;
// Make this instance progress to the PROCESS state.
status_ = PROCESS;
// As part of the initial CREATE state, we *request* that the system
// start processing SayHello requests. In this request, "this" acts are
// the tag uniquely identifying the request (so that different CallData
// instances can serve different requests concurrently), in this case
// the memory address of this CallData instance.
service_->RequestLogin(&ctx_, &request_, &responder_, cq_, cq_, this);
} else if (status_ == PROCESS) { // 1
std::cout << "this: " << this << " LoginCallData Proceed(), status: " << "PROCESS" << std::endl;
// Spawn a new CallData instance to serve new clients while we process
// the one for this CallData. The instance will deallocate itself as
// part of its FINISH state.
new LoginCallData(service_, cq_); // 1. 创建处理逻辑
reply_.set_user_id(10);
reply_.set_result_code(0);
// And we are done! Let the gRPC runtime know we've finished, using the
// memory address of this instance as the uniquely identifying tag for
// the event.
status_ = FINISH;
responder_.Finish(reply_, Status::OK, this);
} else {
std::cout << "this: " << this << " LoginCallData Proceed(), status: " << "FINISH" << std::endl;
GPR_ASSERT(status_ == FINISH);
// Once in the FINISH state, deallocate ourselves(LoginCallData).
delete this;
}
}
private:
IMLoginReq request_;
IMLoginRes reply_;
ServerAsyncResponseWriter<IMLoginRes> responder_;
};
// This can be run in multiple threads if needed.
void HandleRpcs() { // 可以运行在多线程
// Spawn a new CallData instance to serve new clients.
new RegistCallData(&service_, cq_.get()); //
new LoginCallData(&service_, cq_.get());
void* tag; // uniquely identifies a request.
bool ok;
while (true) {
// Block waiting to read the next event from the completion queue. The
// event is uniquely identified by its tag, which in this case is the
// memory address of a CallData instance.
// The return value of Next should always be checked. This return value
// tells us whether there is any kind of event or cq_ is shutting down.
std::cout << "before cq_->Next " << std::endl; // 1. 等待消息事件 darren 增加
GPR_ASSERT(cq_->Next(&tag, &ok));
std::cout << "after cq_->Next " << std::endl; // darren 增加
GPR_ASSERT(ok);
std::cout << "before static_cast" << std::endl; // darren 增加
static_cast<CallData*>(tag)->Proceed();
std::cout << "after static_cast" << std::endl; // darren 增加
}
}
std::unique_ptr<ServerCompletionQueue> cq_;
ImLogin::AsyncService service_;
std::unique_ptr<Server> server_;
};
int main(int argc, char** argv) {
ServerImpl server;
server.Run();
return 0;
}
一个类封装多个接口
这种方式最大的问题是随着接口的增加,每次创建类对象的时候都导致没有用到的变量也要分配内存, 也要做初始化。
server_async2.cc
#include <iostream>
#include <memory>
#include <string>
#include <thread>
#include "IM.Login.grpc.pb.h"
#include "IM.Login.pb.h"
#include <grpc/support/log.h>
#include <grpcpp/grpcpp.h>
using grpc::Server;
using grpc::ServerAsyncResponseWriter;
using grpc::ServerBuilder;
using grpc::ServerCompletionQueue;
using grpc::ServerContext;
using grpc::Status;
// 自己proto文件的命名空间
using IM::Login::ImLogin;
using IM::Login::IMLoginReq;
using IM::Login::IMLoginRes;
using IM::Login::IMRegistReq;
using IM::Login::IMRegistRes;
class ServerImpl final {
public:
~ServerImpl() {
server_->Shutdown();
// Always shutdown the completion queue after the server.
cq_->Shutdown();
}
// There is no shutdown handling in this code.
void Run() { // 启动
std::string server_address("0.0.0.0:50051");
ServerBuilder builder;
// Listen on the given address without any authentication mechanism.
builder.AddListeningPort(server_address, grpc::InsecureServerCredentials());
// Register "service_" as the instance through which we'll communicate with
// clients. In this case it corresponds to an *asynchronous* service.
builder.RegisterService(&service_);
// Get hold of the completion queue used for the asynchronous communication
// with the gRPC runtime.
cq_ = builder.AddCompletionQueue();
// Finally assemble the server.
server_ = builder.BuildAndStart();
std::cout << "Server listening on " << server_address << std::endl;
// Proceed to the server's main loop.
HandleRpcs();
}
private:
class CallData {
public:
// 输入 "service" 实例(在这里代表一个异步服务器)以及用于与 gRPC
// 运行时进行异步通信的完成队列 "cq" Take in the "service" instance (in
// this case representing an asynchronous server) and the completion
// queue "cq" used for asynchronous communication with the gRPC runtime.
// type = 0 reg; type =1 login
CallData(ImLogin::AsyncService *service, ServerCompletionQueue *cq, int type) : service_(service), cq_(cq), type_(type), status_(CREATE), reg_responder_(&ctx_), login_responder_(&ctx_) // 注意:有几个不同的rpc返回都要在这里初始化
{
// Invoke the serving logic right away.
Proceed();
}
void Proceed() {
if (status_ == CREATE) { // 创建 把这个对象加入队列
// Make this instance progress to the PROCESS state.
// 将这个实例的状态推进到 PROCESS 状态
status_ = PROCESS;
// 作为最初 CREATE 状态的一部分,我们*请求*系统开始处理 SayHello
// // 请求。在这个请求的过程中,"this" 被作为唯一识别请求的 tag
// (这样一来不同的请求可以用不同的 CallData 实例异步地被处理)
// 根据不同的函数创建不同的请求
std::cout << "CREATE type: " << type_ << std::endl;
if(0 == type_) {
service_->RequestRegist(&ctx_, ®_request_, ®_responder_, cq_, cq_, this);
} else if(1 == type_) {
service_->RequestLogin(&ctx_, &login_request_, &login_responder_, cq_, cq_, this);
}
} else if (status_ == PROCESS) { // 处理 有请求过来
// Spawn a new CallData instance to serve new clients while we
// process the one for this CallData. The instance will
// deallocate itself as part of its FINISH state.
// 在我们处理这个请求之前,创建一个新的 CallData
// 实例用于处理未来的新请求。
// 实例会在它的 FINISH 状态流程中释放自己占用的内存
new CallData(service_, cq_, type_);
std::cout << "PROCESS type: " << type_ << std::endl;
// The actual processing.
// 实际请求处理流程
std::string prefix("Hello ");
// reply_.set_message(prefix + request_.name());
// And we are done! Let the gRPC runtime know we've finished,
// using the memory address of this instance as the uniquely
// identifying tag for the event.
// 处理完成!让 gRPC
// 运行时知道我们已经完成了,使用这个实例的内存
// 地址作为事件内唯一识别请求的 tag
status_ = FINISH;
if(0 == type_) {
reg_reply_.set_user_name(reg_request_.user_name());
reg_reply_.set_user_id(10);
reg_reply_.set_result_code(0);
reg_responder_.Finish(reg_reply_, Status::OK, this);
} else if(1 == type_) {
login_reply_.set_user_id(10);
login_reply_.set_result_code(0);
login_responder_.Finish(login_reply_, Status::OK, this);
}
} else {
GPR_ASSERT(status_ == FINISH);
// Once in the FINISH state, deallocate ourselves (CallData).
// 已经到达 FINISH 状态,释放自身占用内存(CallData)
delete this; // 把这次请求的资源都释放掉
}
}
private:
// The means of communication with the gRPC runtime for an asynchronous server.
// 与 gRPC 运行时就一个异步服务进行通信的方法
ImLogin::AsyncService *service_;
// The producer-consumer queue where for asynchronous server
// notifications.
// 用于接收异步服务器通知的生产-消费者队列
ServerCompletionQueue *cq_;
// Context for the rpc, allowing to tweak aspects of it such as the use
// of compression, authentication, as well as to send metadata back to
// the client.
ServerContext ctx_; // RPC 的上下文信息,用于例如压缩、鉴权以及发送元数据给客户等用途。
// What we get from the client.
// 从客户端接收到了什么
// HelloRequest request_;
// What we send back to the client.
// 向客户端发送回什么
// HelloReply reply_;
// The means to get back to the client.
// 用于回复客户端的方法
// ServerAsyncResponseWriter<HelloReply> responder_;
IMRegistReq reg_request_;
IMRegistRes reg_reply_;
ServerAsyncResponseWriter<IMRegistRes> reg_responder_;
IMLoginReq login_request_;
IMLoginRes login_reply_;
ServerAsyncResponseWriter<IMLoginRes> login_responder_;
// Let's implement a tiny state machine with the following states.
enum CallStatus { CREATE, PROCESS, FINISH };
CallStatus status_; // The current serving state.
int type_ = 0;
};
// This can be run in multiple threads if needed.
void HandleRpcs() { // 可以运行在多线程
// Spawn a new CallData instance to serve new clients.
new CallData(&service_, cq_.get(), 0); //
new CallData(&service_, cq_.get(), 1);
void* tag; // uniquely identifies a request.
bool ok;
while (true) {
// Block waiting to read the next event from the completion queue. The
// event is uniquely identified by its tag, which in this case is the
// memory address of a CallData instance.
// The return value of Next should always be checked. This return value
// tells us whether there is any kind of event or cq_ is shutting down.
std::cout << "before cq_->Next " << std::endl; // 1. 等待消息事件 darren 增加
GPR_ASSERT(cq_->Next(&tag, &ok));
std::cout << "after cq_->Next " << std::endl; // darren 增加
GPR_ASSERT(ok);
std::cout << "before static_cast" << std::endl; // darren 增加
static_cast<CallData*>(tag)->Proceed();
std::cout << "after static_cast" << std::endl; // darren 增加
}
}
std::unique_ptr<ServerCompletionQueue> cq_;
ImLogin::AsyncService service_;
std::unique_ptr<Server> server_;
};
int main(int argc, char** argv) {
ServerImpl server;
server.Run();
return 0;
}
更多推荐





所有评论(0)