我用cursor十分钟生成了一个羊了个羊简单版
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我用cursor十分钟生成了一个羊了个羊简单版
效果:
代码:
<!DOCTYPE html>
<html lang="zh">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>羊了个羊简单版</title>
<meta name="theme-color" content="#1a2a6c">
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
min-height: 100vh;
min-height: -webkit-fill-available;
background: url('http://cdn.yhxweb.cn/bizhi/1721007095-589488-20240222042738170854725857886.jpg') center/cover no-repeat fixed;
perspective: 1000px;
display: flex;
flex-direction: column;
align-items: center;
font-family: Arial, sans-serif;
padding: 10px;
box-sizing: border-box;
overflow: hidden;
}
.game-container {
width: 100%;
max-width: 600px;
height: 100vh;
margin: 0 auto;
padding: 10px;
display: flex;
flex-direction: column;
gap: 10px;
padding-top: 180px;
padding-bottom: 120px;
}
.game-board {
position: relative;
width: 100%;
flex: 1;
max-height: 60vh;
min-height: 40vh;
background: rgba(255, 255, 255, 0.15);
backdrop-filter: blur(10px);
border: 1px solid rgba(255, 255, 255, 0.2);
border-radius: 15px;
overflow: hidden;
margin: auto 0;
}
.card {
position: absolute;
width: 50px;
height: 50px;
min-width: 40px;
min-height: 40px;
max-width: 60px;
max-height: 60px;
background: rgba(255, 255, 255, 0.95);
border: 2px solid rgba(255, 255, 255, 0.3);
border-radius: 12px;
display: flex;
justify-content: center;
align-items: center;
cursor: pointer;
transform-style: preserve-3d;
transition: all 0.3s cubic-bezier(0.4, 0, 0.2, 1);
box-shadow: 0 4px 15px rgba(0, 0, 0, 0.1);
backdrop-filter: blur(5px);
}
.card:hover {
transform: scale(1.1) translateZ(20px);
box-shadow: 0 8px 25px rgba(0, 0, 0, 0.2);
}
.card.selected {
transform: scale(1.1) translateZ(30px) rotateY(10deg);
box-shadow: 0 12px 30px rgba(76, 175, 80, 0.3);
border: 2px solid rgba(76, 175, 80, 0.6);
}
.score-board {
position: fixed;
top: 140px;
left: 50%;
transform: translateX(-50%);
background: rgba(255, 255, 255, 0.3);
backdrop-filter: blur(10px);
padding: 8px 15px;
border-radius: 20px;
color: white;
text-shadow: 0 2px 4px rgba(0, 0, 0, 0.2);
box-shadow: 0 4px 15px rgba(0, 0, 0, 0.1);
font-size: 16px;
z-index: 99;
border: 1px solid rgba(255, 255, 255, 0.4);
}
.selected-container {
position: fixed;
bottom: 20px;
left: 0;
right: 0;
background: rgba(255, 255, 255, 0.3);
backdrop-filter: blur(10px);
border-top: 2px solid rgba(255, 255, 255, 0.4);
padding: 15px 10px;
display: flex;
gap: 10px;
justify-content: center;
align-items: center;
z-index: 100;
height: 90px;
box-shadow: 0 -4px 15px rgba(0, 0, 0, 0.1);
}
.restart-btn {
background: linear-gradient(45deg, #4CAF50, #45a049);
box-shadow: 0 4px 15px rgba(76, 175, 80, 0.3);
transform: translateZ(10px);
transition: all 0.3s ease;
text-transform: uppercase;
letter-spacing: 1px;
font-weight: bold;
margin-top: 10px;
padding: 8px 15px;
color: white;
border: none;
border-radius: 5px;
cursor: pointer;
font-size: 14px;
}
.restart-btn:hover {
transform: translateZ(15px) scale(1.05);
box-shadow: 0 8px 25px rgba(76, 175, 80, 0.4);
background: linear-gradient(45deg, #45a049, #4CAF50);
}
/* 添加图标颜色样式 */
.card[data-icon="fa-heart"] i {
color: #e91e63;
}
.card[data-icon="fa-star"] i {
color: #ffc107;
}
.card[data-icon="fa-cloud"] i {
color: #03a9f4;
}
.card[data-icon="fa-moon"] i {
color: #673ab7;
}
.card[data-icon="fa-sun"] i {
color: #ff9800;
}
.card[data-icon="fa-bell"] i {
color: #795548;
}
.card[data-icon="fa-gift"] i {
color: #e91e63;
}
.card[data-icon="fa-leaf"] i {
color: #4caf50;
}
.card[data-icon="fa-car"] i {
color: #607d8b;
}
.card[data-icon="fa-home"] i {
color: #9c27b0;
}
/* 添加加载动画样式 */
#loadingScreen {
background: url('http://cdn.yhxweb.cn/bizhi/1721007095-589488-20240222042738170854725857886.jpg') center/cover no-repeat fixed;
position: fixed;
top: 0;
left: 0;
width: 100vw;
height: 100vh;
height: -webkit-fill-available;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
z-index: 9999;
}
.progress-bar {
background: rgba(255, 255, 255, 0.1);
border-radius: 10px;
overflow: hidden;
box-shadow: 0 4px 15px rgba(0, 0, 0, 0.1);
width: 200px;
height: 4px;
margin: 10px 0;
}
.progress {
background: linear-gradient(45deg, #4CAF50, #45a049);
box-shadow: 0 2px 10px rgba(76, 175, 80, 0.3);
width: 0%;
height: 100%;
transition: width 0.3s ease;
}
.loading-text {
color: white;
text-shadow: 0 2px 4px rgba(0, 0, 0, 0.2);
font-size: 16px;
letter-spacing: 1px;
margin-top: 10px;
}
.selected-slot {
width: 50px;
height: 50px;
min-width: 40px;
min-height: 40px;
max-width: 60px;
max-height: 60px;
background: rgba(255, 255, 255, 0.1);
border: 2px dashed rgba(255, 255, 255, 0.3);
transition: all 0.3s ease;
transform-style: preserve-3d;
border-radius: 8px;
display: flex;
justify-content: center;
align-items: center;
position: relative;
}
.slot-card {
transform-style: preserve-3d;
transition: all 0.3s cubic-bezier(0.4, 0, 0.2, 1);
box-shadow: 0 4px 15px rgba(0, 0, 0, 0.1);
position: absolute;
width: 100%;
height: 100%;
display: flex;
justify-content: center;
align-items: center;
background-color: #ffffff;
border: 2px solid #e0e0e0;
border-radius: 8px;
}
.card.moving {
transition: all 0.3s ease;
pointer-events: none;
}
.level-info {
background: rgba(255, 255, 255, 0.15);
backdrop-filter: blur(8px);
border: 1px solid rgba(255, 255, 255, 0.2);
box-shadow: 0 4px 15px rgba(0, 0, 0, 0.1);
transform: translateZ(20px);
position: absolute;
top: 20px;
left: 20px;
font-size: 18px;
color: #333;
background: rgba(255, 255, 255, 0.9);
padding: 10px;
border-radius: 5px;
}
.next-level-modal {
background: rgba(255, 255, 255, 0.95);
backdrop-filter: blur(15px);
border: 1px solid rgba(255, 255, 255, 0.3);
box-shadow: 0 15px 35px rgba(0, 0, 0, 0.2);
transform: translate(-50%, -50%) translateZ(50px);
animation: modalPop 0.3s cubic-bezier(0.34, 1.56, 0.64, 1);
position: fixed;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
background: white;
padding: 15px;
border-radius: 10px;
text-align: center;
z-index: 1000;
display: none;
width: 90%;
max-width: 300px;
}
.next-level-btn {
width: 100%;
padding: 10px;
background-color: #4CAF50;
color: white;
border: none;
border-radius: 5px;
cursor: pointer;
margin-top: 10px;
}
@keyframes fadeIn {
from {
opacity: 0;
transform: translateY(20px) translateZ(-50px);
}
to {
opacity: 1;
transform: translateY(0) translateZ(0);
}
}
@keyframes modalPop {
from {
opacity: 0;
transform: translate(-50%, -50%) scale(0.8) translateZ(50px);
}
to {
opacity: 1;
transform: translate(-50%, -50%) scale(1) translateZ(50px);
}
}
@keyframes gradientBG {
0% {
background-position: 0% 50%;
}
50% {
background-position: 100% 50%;
}
100% {
background-position: 0% 50%;
}
}
/* 修改关卡选择器样式 */
.level-selector {
position: fixed;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
background: rgba(255, 255, 255, 0.95);
backdrop-filter: blur(10px);
border: 1px solid rgba(255, 255, 255, 0.2);
padding: 20px;
border-radius: 15px;
width: 90%;
max-width: 300px;
display: flex;
flex-wrap: wrap;
gap: 10px;
justify-content: center;
box-shadow: 0 10px 30px rgba(0, 0, 0, 0.2);
z-index: 1000;
animation: modalPop 0.3s cubic-bezier(0.34, 1.56, 0.64, 1);
}
/* 添加遮罩层 */
.modal-overlay {
position: fixed;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: rgba(0, 0, 0, 0.5);
backdrop-filter: blur(3px);
z-index: 999;
opacity: 0;
visibility: hidden;
transition: all 0.3s ease;
}
.modal-overlay.active {
opacity: 1;
visibility: visible;
}
/* 修改关卡按钮样式 */
.level-btn {
background: rgba(255, 255, 255, 0.9);
border: 1px solid rgba(0, 0, 0, 0.1);
padding: 12px 20px;
border-radius: 10px;
color: #333;
cursor: pointer;
transition: all 0.3s ease;
min-width: 100px;
text-align: center;
box-shadow: 0 2px 5px rgba(0, 0, 0, 0.1);
}
.level-btn:hover {
background: rgba(255, 255, 255, 1);
transform: translateY(-2px);
box-shadow: 0 4px 10px rgba(0, 0, 0, 0.15);
}
.level-btn.active {
background: #4CAF50;
color: white;
border-color: #45a049;
}
/* 修改媒体查询适配不同屏幕 */
@media screen and (max-width: 360px) {
body {
padding: 5px;
}
.game-container {
padding: 5px;
}
.level-btn {
padding: 5px 10px;
font-size: 12px;
}
.level-icon {
width: 25px;
height: 25px;
}
.score-board {
font-size: 16px;
}
}
/* 修复 iOS Safari 100vh 问题 */
@supports (-webkit-touch-callout: none) {
body {
height: -webkit-fill-available;
}
}
/* 添加悬浮按钮样式 */
.floating-buttons {
position: fixed;
right: 10px;
top: 40%;
transform: translateY(-50%);
display: flex;
flex-direction: column;
gap: 15px;
z-index: 100;
}
.float-btn {
width: 35px;
height: 35px;
border-radius: 50%;
background: rgba(255, 255, 255, 0.2);
backdrop-filter: blur(5px);
border: 1px solid rgba(255, 255, 255, 0.3);
display: flex;
justify-content: center;
align-items: center;
cursor: pointer;
color: white;
transition: all 0.3s ease;
}
.float-btn:hover {
background: rgba(255, 255, 255, 0.3);
transform: scale(1.1);
}
.float-btn.active {
background: rgba(76, 175, 80, 0.6);
border-color: rgba(76, 175, 80, 0.8);
}
/* 添加提示文字样式 */
.float-btn .tooltip {
position: absolute;
right: 45px;
background: rgba(0, 0, 0, 0.8);
color: white;
padding: 5px 10px;
border-radius: 5px;
font-size: 12px;
white-space: nowrap;
opacity: 0;
visibility: hidden;
transition: all 0.3s ease;
}
.float-btn:hover .tooltip {
opacity: 1;
visibility: visible;
}
/* 适配小屏幕设备 */
@media screen and (max-height: 600px) {
.game-container {
padding-top: 160px;
padding-bottom: 100px;
}
.game-board {
max-height: 50vh;
}
.selected-container {
height: 70px;
bottom: 15px;
}
.score-board {
top: 120px;
}
.level-info-container {
top: 15px;
}
}
/* 适配超小屏幕设备 */
@media screen and (max-height: 500px) {
.game-board {
max-height: 55vh;
}
.floating-buttons {
gap: 10px;
}
.float-btn {
width: 35px;
height: 35px;
}
}
/* 修改顶部信息容器位置 */
.level-info-container {
position: fixed;
top: 20px;
left: 50%;
transform: translateX(-50%);
padding: 8px 15px;
border-radius: 20px;
font-size: 14px;
z-index: 98;
background: rgba(255, 255, 255, 0.3);
backdrop-filter: blur(10px);
border: 1px solid rgba(255, 255, 255, 0.4);
color: white;
}
/* 在右侧按钮组中添加联系客服按钮样式 */
.contact-btn {
position: fixed;
right: 15px;
bottom: 180px;
width: 40px;
height: 40px;
background: rgba(255, 255, 255, 0.3);
backdrop-filter: blur(10px);
border: 1px solid rgba(255, 255, 255, 0.4);
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
cursor: pointer;
color: white;
font-size: 20px;
z-index: 99;
}
/* 微信二维码弹窗样式 */
.qrcode-modal {
display: none;
position: fixed;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
background: white;
padding: 20px;
border-radius: 10px;
z-index: 1000;
text-align: center;
}
.qrcode-modal img {
width: 200px;
height: 200px;
margin-bottom: 10px;
}
.qrcode-modal p {
margin: 0;
color: #333;
font-size: 14px;
}
.modal-overlay {
display: none;
position: fixed;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: rgba(0, 0, 0, 0.5);
z-index: 999;
}
.card,
.slot-card {
transition: all 0.3s ease;
will-change: transform, opacity;
}
.card.removing,
.slot-card.removing {
pointer-events: none;
z-index: -1;
}
</style>
<!-- 添加多个备 CDN 源 -->
<link rel="preload" as="style" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.0.0/css/all.min.css" />
<link rel="preload" as="style" href="https://cdn.bootcdn.net/ajax/libs/font-awesome/6.0.0/css/all.min.css" />
</head>
<body>
<!-- 添加加载屏幕 -->
<div id="loadingScreen">
<div class="progress-bar">
<div id="progressBar" class="progress"></div>
</div>
<div class="loading-text">游戏加载中...</div>
</div>
<!-- 在 game-container 之前添加关卡选择器和信息 -->
<div class="level-selector" id="levelSelector" style="display: none;">
<!-- 关卡按钮会通过 JS 动态生成 -->
</div>
<div class="level-info-container">
<div>
<div>当前关卡:第 <span id="currentLevelDisplay">1</span> 关</div>
<div>总分:<span id="totalScoreDisplay">0</span></div>
</div>
</div>
<!-- 有游戏内容 -->
<div class="game-container" style="display: none;" id="gameContainer">
<div class="score-board">分数: <span id="score">0</span></div>
<div class="game-board" id="gameBoard"></div>
<div class="selected-container" id="selectedContainer"></div>
</div>
<div class="next-level-modal" id="levelModal">
<h2>恭喜通关!</h2>
<p>当前得分: <span id="modalScore">0</span></p>
<button class="next-level-btn" onclick="startNextLevel()">进入下一关</button>
</div>
<div class="floating-buttons">
<div class="float-btn" onclick="toggleLevelSelect()" id="levelSelectBtn">
<i class="fas fa-list"></i>
<span class="tooltip">选择关卡</span>
</div>
<div class="float-btn" onclick="restartCurrentLevel()">
<i class="fas fa-redo"></i>
<span class="tooltip">重新开始本关</span>
</div>
<div class="float-btn" onclick="restartGame()">
<i class="fas fa-home"></i>
<span class="tooltip">返回首页</span>
</div>
</div>
<!-- 添加遮罩层 -->
<div class="modal-overlay" id="levelOverlay"></div>
<!-- <div class="contact-btn" οnclick="showQRCode()">
<i class="fas fa-comments"></i>
</div> -->
<div class="modal-overlay" id="modalOverlay" onclick="hideQRCode()"></div>
<div class="qrcode-modal" id="qrcodeModal" onclick="hideQRCode()">
<img src="http://cdn.yhxweb.cn/yuelao/img/my_code.jpg" alt="微信二维码">
<p>扫码添加客服微信</p>
</div>
<script>
const icons = [
'fa-heart', 'fa-star', 'fa-cloud', 'fa-moon', 'fa-sun',
'fa-bell', 'fa-gift', 'fa-leaf', 'fa-car', 'fa-home'
];
let score = 0;
let selectedCards = [];
let cards = [];
// 添加新变量
const MAX_LAYERS = 3; // 最大压住数
function createCard(icon, index) {
const card = document.createElement('div');
card.className = 'card';
card.innerHTML = `<i class="fas ${icon} fa-2x"></i>`;
card.dataset.icon = icon;
card.dataset.index = index;
card.dataset.layer = 0;
// 修改随机位置计算
const gameBoard = document.getElementById('gameBoard');
const cardWidth = 60; // 使用固定值计算位置
const cardHeight = 60;
const maxLeft = gameBoard.offsetWidth - cardWidth;
const maxTop = gameBoard.offsetHeight - cardHeight;
// 确保卡片完全在游戏板内
const left = Math.max(0, Math.min(maxLeft, Math.random() * maxLeft));
const top = Math.max(0, Math.min(maxTop, Math.random() * maxTop));
card.style.left = `${left}px`;
card.style.top = `${top}px`;
card.addEventListener('click', () => selectCard(card));
return card;
}
function initializeGame() {
const gameBoard = document.getElementById('gameBoard');
gameBoard.innerHTML = '';
cards = [];
selectedCards = [];
score = 0;
document.getElementById('score').textContent = score;
// 创建卡片对(每个图标出3次)
const gameIcons = [];
icons.forEach(icon => {
for (let i = 0; i < 3; i++) {
gameIcons.push(icon);
}
});
// 打乱图标顺序
for (let i = gameIcons.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[gameIcons[i], gameIcons[j]] = [gameIcons[j], gameIcons[i]];
}
// 建卡片
gameIcons.forEach((icon, index) => {
const card = createCard(icon, index);
gameBoard.appendChild(card);
cards.push(card);
});
// 初始化卡槽
const selectedContainer = document.getElementById('selectedContainer');
selectedContainer.innerHTML = '';
for (let i = 0; i < 6; i++) {
const slot = document.createElement('div');
slot.className = 'selected-slot';
slot.dataset.slotIndex = i;
selectedContainer.appendChild(slot);
}
}
async function selectCard(card) {
const layer = getCardLayer(card);
if (layer >= 3) {
card.style.animation = 'shake 0.5s ease';
setTimeout(() => {
card.style.animation = '';
}, 500);
return;
}
if (selectedCards.length < 6 && !selectedCards.includes(card)) {
card.classList.add('selected');
selectedCards.push(card);
// 等待移动动画完成
await moveToSlot(card, selectedCards.length - 1);
// 检查是否已满6个卡槽或有可消除的组合
const cardGroups = {};
selectedCards.forEach(c => {
const icon = c.dataset.icon;
if (!cardGroups[icon]) {
cardGroups[icon] = [];
}
cardGroups[icon].push(c);
});
const hasMatch = Object.values(cardGroups).some(group => group.length >= 3);
if (selectedCards.length === 6 && !hasMatch) {
setTimeout(() => {
alert('游戏失败!卡槽已满,且没有可消除的组合。');
restartCurrentLevel();
}, 300);
} else if (hasMatch) {
checkMatch();
}
}
}
function getCardLayer(card) {
const rect1 = card.getBoundingClientRect();
let layer = 0;
const cardIcon = card.dataset.icon;
// 获取所在这张卡上面的卡片
cards.forEach(otherCard => {
if (otherCard !== card && !otherCard.classList.contains('selected') && otherCard.style.opacity !== '0') {
const rect2 = otherCard.getBoundingClientRect();
// 检查是否重叠且是否是相同类型的卡片
if (isOverlapping(rect1, rect2) && otherCard.dataset.icon === cardIcon) {
layer++;
}
}
});
return layer;
}
function isOverlapping(rect1, rect2) {
return !(rect1.right < rect2.left ||
rect1.left > rect2.right ||
rect1.bottom < rect2.top ||
rect1.top > rect2.bottom);
}
async function moveToSlot(card, slotIndex) {
const selectedContainer = document.getElementById('selectedContainer');
const slots = selectedContainer.getElementsByClassName('selected-slot');
if (slotIndex >= slots.length) {
alert('游戏失败!卡槽已满,无法继续游戏。');
restartGame();
return;
}
const slot = slots[slotIndex];
const slotRect = slot.getBoundingClientRect();
const cardRect = card.getBoundingClientRect();
// 创建一个克隆卡片用于动画
const clone = card.cloneNode(true);
clone.style.position = 'fixed';
clone.style.left = cardRect.left + 'px';
clone.style.top = cardRect.top + 'px';
clone.classList.add('moving');
document.body.appendChild(clone);
// 隐藏原卡片
card.style.visibility = 'hidden';
// 执行移动动画
requestAnimationFrame(() => {
clone.style.left = slotRect.left + 'px';
clone.style.top = slotRect.top + 'px';
});
// 返回一个 Promise,在动画完成后解析
return new Promise(resolve => {
setTimeout(() => {
clone.remove();
// 检查是否需要创建卡槽卡片(如果即将消除则不创建)
const cardGroups = {};
selectedCards.forEach(c => {
const icon = c.dataset.icon;
if (!cardGroups[icon]) {
cardGroups[icon] = [];
}
cardGroups[icon].push(c);
});
const hasMatch = Object.values(cardGroups).some(group => group.length >= 3);
if (!hasMatch || cardGroups[card.dataset.icon].length < 3) {
const slotCard = document.createElement('div');
slotCard.className = 'slot-card';
slotCard.innerHTML = card.innerHTML;
slotCard.dataset.icon = card.dataset.icon;
slot.appendChild(slotCard);
}
resolve();
}, 300);
});
}
function checkMatch() {
const cardGroups = {};
selectedCards.forEach(card => {
const icon = card.dataset.icon;
if (!cardGroups[icon]) {
cardGroups[icon] = [];
}
cardGroups[icon].push(card);
});
// 找到三个相同的卡片组
const matchedGroup = Object.values(cardGroups).find(group => group.length >= 3);
if (matchedGroup) {
// 禁用点击事件,防止动画过程中的交互
document.querySelectorAll('.card').forEach(card => {
card.style.pointerEvents = 'none';
});
// 获取所有需要移除的元素
const slots = document.getElementsByClassName('selected-slot');
const matchedIndices = matchedGroup.map(card => selectedCards.indexOf(card));
// 立即更新选中卡片数组,防止视觉bug
selectedCards = selectedCards.filter(card => !matchedGroup.includes(card));
// 标记所有要移除的卡片
matchedGroup.forEach(card => {
card.classList.add('removing');
card.style.transform = 'scale(0)';
card.style.opacity = '0';
});
// 标记所有要移除的卡槽卡片
matchedIndices.forEach(index => {
if (index !== -1 && slots[index]) {
const slotCard = slots[index].querySelector('.slot-card');
if (slotCard) {
slotCard.classList.add('removing');
slotCard.style.transform = 'scale(0)';
slotCard.style.opacity = '0';
// 确保动画完成后移除
setTimeout(() => {
if (slotCard.parentNode) {
slotCard.parentNode.removeChild(slotCard);
}
}, 300);
}
}
});
// 等待动画完成后清理元素
setTimeout(() => {
// 移除游戏板上的卡片
document.querySelectorAll('.card.removing').forEach(card => {
if (card.parentNode) {
card.parentNode.removeChild(card);
}
});
cards = cards.filter(card => !card.classList.contains('removing'));
// 重新启用点击事件
document.querySelectorAll('.card').forEach(card => {
card.style.pointerEvents = 'auto';
});
// 更新分数
score += 10;
document.getElementById('score').textContent = score;
// 检查游戏是否结束
if (cards.length === 0) {
checkGameWin();
}
}, 300);
}
}
function restartGame() {
initializeGame();
}
// 定义多个CDN源
const CDN_URLS = [
'https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.0.0/css/all.min.css',
'https://cdn.bootcdn.net/ajax/libs/font-awesome/6.0.0/css/all.min.css',
'https://cdn.jsdelivr.net/npm/@fortawesome/fontawesome-free@6.0.0/css/all.min.css'
];
// 修改资源加载函数
function loadResources() {
return new Promise((resolve) => {
let currentCDNIndex = 0;
const progressBar = document.getElementById('progressBar');
const loadingScreen = document.getElementById('loadingScreen');
const gameContainer = document.getElementById('gameContainer');
let progress = 0;
const updateProgress = (value) => {
progress = value;
progressBar.style.width = `${progress}%`;
};
const tryLoadFont = () => {
if (currentCDNIndex >= CDN_URLS.length) {
// 所有CDN都失败,使用内置图标
useFallbackIcons();
return;
}
const fontAwesome = document.createElement('link');
fontAwesome.rel = 'stylesheet';
fontAwesome.href = CDN_URLS[currentCDNIndex];
const loadingInterval = setInterval(() => {
if (progress < 70) {
updateProgress(progress + 1);
}
}, 20);
fontAwesome.onload = () => {
clearInterval(loadingInterval);
updateProgress(100);
setTimeout(() => {
loadingScreen.style.display = 'none';
gameContainer.style.display = 'block';
initializeGame();
resolve();
}, 500);
};
fontAwesome.onerror = () => {
clearInterval(loadingInterval);
currentCDNIndex++;
document.head.removeChild(fontAwesome);
tryLoadFont();
};
document.head.appendChild(fontAwesome);
};
// 使用备用图标的函数
function useFallbackIcons() {
// 用 Unicode 字符作为备用图标
const fallbackIcons = {
'fa-heart': '❤️',
'fa-star': '⭐',
'fa-cloud': '☁️',
'fa-moon': '🌙',
'fa-sun': '☀️',
'fa-bell': '🔔',
'fa-gift': '🎁',
'fa-leaf': '🍃',
'fa-car': '🚗',
'fa-home': '🏠'
};
// 修改创建卡片的函数
window.createCard = function (icon, index) {
const card = document.createElement('div');
card.className = 'card';
card.innerHTML = fallbackIcons[icon];
card.dataset.icon = icon;
card.dataset.index = index;
const left = Math.random() * (gameBoard.offsetWidth - 60);
const top = Math.random() * (gameBoard.offsetHeight - 60);
card.style.left = `${left}px`;
card.style.top = `${top}px`;
card.style.fontSize = '24px'; // 调整 emoji 大小
card.addEventListener('click', () => selectCard(card));
return card;
};
updateProgress(100);
setTimeout(() => {
loadingScreen.style.display = 'none';
gameContainer.style.display = 'block';
initializeGame();
resolve();
}, 500);
}
// 开始尝试载
tryLoadFont();
});
}
// 修改游戏初始化函数
async function startGame() {
await loadResources();
initializeLevelSelector();
initializeGame(0);
}
// 启动游戏
startGame();
// 扩图标库
const ALL_ICONS = [
// 基础图标
'fa-heart', 'fa-star', 'fa-cloud', 'fa-moon', 'fa-sun',
'fa-bell', 'fa-gift', 'fa-leaf', 'fa-car', 'fa-home',
// 进阶图标
'fa-fish', 'fa-cat', 'fa-dog', 'fa-dragon', 'fa-dove',
'fa-horse', 'fa-hippo', 'fa-frog', 'fa-spider', 'fa-kiwi-bird',
// 高级图标
'fa-ghost', 'fa-robot', 'fa-rocket', 'fa-guitar', 'fa-umbrella',
'fa-crown', 'fa-dice', 'fa-chess-king', 'fa-gem', 'fa-anchor'
];
// 关卡配置
const LEVELS = [
{
icons: 8, // 使用图标数量
totalCards: 24, // 总卡片数量
maxLayers: 3, // 最大压住层数
slots: 6
},
{
icons: 10,
totalCards: 36, // 增加卡片总数
maxLayers: 4,
slots: 6
},
{
icons: 12,
totalCards: 48, // 更多卡片
maxLayers: 4,
slots: 6
},
{
icons: 15,
totalCards: 60, // 大量卡片
maxLayers: 5,
slots: 6
},
{
icons: 18,
totalCards: 72, // 最多卡片
maxLayers: 5,
slots: 6
}
];
let currentLevel = 0;
let totalScore = 0;
// 修改初始化游戏函数
function initializeGame(levelIndex = 0) {
currentLevel = levelIndex;
const level = LEVELS[currentLevel];
const gameBoard = document.getElementById('gameBoard');
gameBoard.innerHTML = '';
cards = [];
selectedCards = [];
score = 0;
document.getElementById('score').textContent = totalScore;
updateLevelInfo();
// 创建卡片
const gameIcons = [];
const levelIcons = ALL_ICONS.slice(0, level.icons);
// 计算每个图标至少需要出现的次数(确保可以消除)
const minRepeat = 3;
const remainingSlots = level.totalCards - (levelIcons.length * minRepeat);
const extraRepeats = Math.floor(remainingSlots / levelIcons.length);
// 先确保每个图标至少出现3次
levelIcons.forEach(icon => {
for (let i = 0; i < minRepeat; i++) {
gameIcons.push(icon);
}
// 随机添加额外的重复
for (let i = 0; i < extraRepeats; i++) {
gameIcons.push(icon);
}
});
// 如果还有剩余的卡槽位,随机填充
const remaining = level.totalCards - gameIcons.length;
for (let i = 0; i < remaining; i++) {
const randomIcon = levelIcons[Math.floor(Math.random() * levelIcons.length)];
gameIcons.push(randomIcon);
}
// 打乱图标顺序
shuffleArray(gameIcons);
// 创建卡片并添加到游戏板
gameIcons.forEach((icon, index) => {
const card = createCard(icon, index);
gameBoard.appendChild(card);
cards.push(card);
});
// 初始化卡槽
const selectedContainer = document.getElementById('selectedContainer');
selectedContainer.innerHTML = '';
for (let i = 0; i < level.slots; i++) {
const slot = document.createElement('div');
slot.className = 'selected-slot';
slot.dataset.slotIndex = i;
selectedContainer.appendChild(slot);
}
}
// 添加数组随机排序函数
function shuffleArray(array) {
for (let i = array.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[array[i], array[j]] = [array[j], array[i]];
}
return array;
}
// 修改游戏胜利检查
function checkGameWin() {
if (document.querySelectorAll('.card').length === 0) {
totalScore += score;
if (currentLevel < LEVELS.length - 1) {
// 显示下一关对话框
const modal = document.getElementById('levelModal');
document.getElementById('modalScore').textContent = totalScore;
modal.style.display = 'block';
} else {
// 通关
alert(`恭喜你通关了!\n总分:${totalScore}`);
currentLevel = 0;
totalScore = 0;
initializeGame();
}
}
}
// 添加进入下一关函数
function startNextLevel() {
document.getElementById('levelModal').style.display = 'none';
currentLevel++;
initializeLevelSelector(); // 更新关卡选择器
initializeGame(currentLevel);
}
// 修改重新开始函数
function restartGame() {
currentLevel = 0;
totalScore = 0;
initializeGame();
}
// 添加重启当前关卡的函数
function restartCurrentLevel() {
// 保持当前关卡不变,只重置游戏状态
score = 0;
document.getElementById('score').textContent = score;
initializeGame(currentLevel);
}
// 添加初始化关卡选择器函数
function initializeLevelSelector() {
const levelSelector = document.getElementById('levelSelector');
levelSelector.innerHTML = '';
LEVELS.forEach((level, index) => {
const btn = document.createElement('div');
btn.className = 'level-btn' + (index === currentLevel ? ' active' : '');
btn.textContent = `第 ${index + 1} 关`;
btn.onclick = () => selectLevel(index);
levelSelector.appendChild(btn);
});
}
// 修改关卡选择函数
function selectLevel(levelIndex) {
if (levelIndex !== currentLevel) {
currentLevel = levelIndex;
totalScore = 0;
updateLevelInfo();
initializeGame(levelIndex);
// 更新关卡按钮状态
const buttons = document.querySelectorAll('.level-btn');
buttons.forEach((btn, idx) => {
btn.classList.toggle('active', idx === levelIndex);
});
}
// 关闭关卡选择器
document.getElementById('levelSelector').style.display = 'none';
document.getElementById('levelOverlay').classList.remove('active');
document.getElementById('levelSelectBtn').classList.remove('active');
}
// 简化更新关卡信息函数
function updateLevelInfo() {
document.getElementById('currentLevelDisplay').textContent = currentLevel + 1;
document.getElementById('totalScoreDisplay').textContent = totalScore;
}
// 添加切换关卡选择器显的函数
function toggleLevelSelect() {
const levelSelector = document.getElementById('levelSelector');
const levelOverlay = document.getElementById('levelOverlay');
const levelSelectBtn = document.getElementById('levelSelectBtn');
if (levelSelector.style.display === 'none') {
levelSelector.style.display = 'flex';
levelOverlay.classList.add('active');
levelSelectBtn.classList.add('active');
} else {
levelSelector.style.display = 'none';
levelOverlay.classList.remove('active');
levelSelectBtn.classList.remove('active');
}
}
// 添加点击遮罩层关闭选择器
document.getElementById('levelOverlay').addEventListener('click', function () {
toggleLevelSelect();
});
function showQRCode() {
document.getElementById('modalOverlay').style.display = 'block';
document.getElementById('qrcodeModal').style.display = 'block';
}
function hideQRCode() {
document.getElementById('modalOverlay').style.display = 'none';
document.getElementById('qrcodeModal').style.display = 'none';
}
</script>
<!-- 添加Font Awesome图标库 -->
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/5.15.4/css/all.min.css">
</body>
</html>
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